276°
Posted 20 hours ago

Games Workshop Warhammer 40k - Codex V.9 Necron (En)

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Let’s imagine that you’re now into the game and want to start flensing the galactic usurpers into nothingness. Are there tools to help with that? Yes – especially if you like using rapid fire gauss weapons. There seems to be a general trend in this book that rapid fire gauss is being positioned as the “default” weapon setup, and you get a few options for this. When a CORE INFANTRY unit shoots with rapid fire weapons, you can spend 1CP for Relentless Onslaught, giving you extra hits on unmodified 6s. With any gauss weapon, including the new reapers, you can also pop Disintegration Capacitors, auto-wounding on unmodified 6s to hit. Put them together and each 6 is one auto-wound and one extra hit – spicy stuff if you’re running Mephrit especially. You can combine this further with the upgraded Solar Pulse, which now strips a target of cover for the whole phase rather than just against one volley. Lastly, Eternal Madness makes a unit really difficult to kill without a fight! All the Latest Warhammer Rules & Model Rumors It’s not just been the Overlords coming up with new schemes to reclaim their rightful domain – the Crypteks have also clearly been busy, as there are tomb-loads of new units for your Necrons army. Broke out the Tamiya Gold Leaf here but any metallic gold will do. After that I used the Contrast Iyanden Yellow to give it a more reddish hue of gold. Immortal Pride gets re-written and is, sadly, way less good. It now gives the model a 5+++ against Mortal Wounds and gives CORE units nearby

With a whole new Edition, and Necrons featuring in the starter boxes, there are likely a lot of new players wondering if Necrons might be for them – so why should you play Necrons? Those are the ones I’ll be looking at with most interest as I try and figure out how to really optimise this effect. In their earliest incarnations, Necrons were a simpler force, consisting primarily of robots clad in metal bodies with little adornment. As the faction has been revised, they’ve become more elaborate, and subfactions that call for different color schemes have emerged, creating a good deal of variety in the way you can paint them. Step 1: I start by doing a base coat of Leadbelcher all over the main parts of the body that won’t be red. My reds have pretty good coverage, so I can afford to be a bit sloppy here. I also want to get the spots on the head where the mask is broken.Step 4: The chest emblem gets painted Balthasar Gold. Step 5: Time to wash everything. Nuln OIl on the Leadbelcher parts, Carroburg Crimson on the Red, Agrax Earthshade on the gold, Contrast Gryph-Hound Orange on the orange parts. The last point is worth exploring. Up front, the bad news is that the old Cryptek +1 to reanimation aura is gone. It’s a shame for Necron players because it would have been very good with this new rule, but honestly probably a bit much given the power in the book. Technomancers, one of the Cryptek sub-classes, can now reanimate a single dead NECRON CORE model from a unit (or d3 Warriors) in your command phase in homage to their old abilities, but don’t expect to be routinely rolling this on a 4+. The only sources of that are Canoptek Reanimators, which still have a terrible statline and the Orb of Eternity relic. You do have one more angle to mess with the rolls directly in the Protocol of the Undying Legions, where one directive lets you re-roll one dice each time this triggers, but by and large you’ll be rolling this down the line, and once you’re done your models are gone. Or are they? The green phaseblade was very intimidating to start with as I had never really done any blending before, but it turned out to be very simple. I used the standard technique, as shown very well by Juan Hidalgo here. I used a wet blend from GW Dark Angels Green -> GW Warpsone Glow -> GW Moot Green -> 50/50 GW Yriel Yellow / GW Moot Green, then edge highlighted with 50/50 Yriel Yellow / White. Protocol of the Sudden Storm: +1″ move OR shoot while performing Actions without failing. Favoured by Nephrekh. The final step on the necron themselves is to do the extreme edge highlights, I used a common colour for each of metallics and conventional paints to help tie them all together.

Protocol of the Undying Legions: Gain 1 extra wound from Living Metal OR re-roll 1 dice each time reanimation activates. Favoured by the Szarekhan. Beanith: Next you’ll be telling me all the cool kids are doing it. Fiiiiiiine, I’ll grow as an artist and challenge myself with new techniques, yadda yadda yadda.

Subscribe To Our Newsletter

The Annihilation Legion* wants one thing above all else – to wreak utter destructive havoc – and they’re frighteningly effective at getting to grips in close combat when the Annihilation Protocol sets in. The Nihilakh dynasty are visually notable for combining teal and gold/bronze coloring on their armor. Most notably, Trazyn originally hails from this dynasty, and the studio paint job for Orikan the diviner also follows this color scheme. Warhammer Community’s Rhu has been building his own Necron force, dubbing his warriors the Khuenaten Dynasty. Dynastic Tradition: Immovable Phalanx Dimensional Translocation: A generic rule for all units that can deep strike in the reinforcement step. It’s the standard 9″ distance, and it’s nice to see it codified centrally.

Beanith: Damn Straight. Ok, 5 Dynasties of Necrons, that’s Sautekh… and the other four which are just as good and competitive? Can do.

What You Get

For the Necron Warriors I went with a really simple scheme that can be easily replicated across a large number of models. Metal bodies, Red chests/shoulders/helmets. It’s roughly a 9-to-12 step process. When an enemy unit shoots or fights, if any of your models are destroyed, put a number of reanimation tokens in a pot equal to the total starting wounds of the destroyed models (so if four Lychguard with two starting wounds each die, put eight tokens in the pot). There are plenty of small, elite units that are priced to move now, so it feels like there are places to take the Szarekhan – but as above, expect to see some of it on the table a lot as the Silent King flexes his considerable muscles. Nephrekh For eyes, a simple OSL is achieved by first using a thinned Moot Green in the recessess of the eyes and allowed to dry. Once that’s done, use that same 3:1 ratio of Moot Green and Yriel Yellow to paint the eyes. I then like to mix some white into this mixture to make the eyes really stand out as the light source. The largest and most aggressively expansionist dynasty is that of the Sautekh. Ruled by the legendary phaeron Imotekh the Stormlord , the Sautekh have long been considered the greatest of the Necron dynasties – a status quo challenged only by the recent surge in power enjoyed by the Szarekhan in the wake of the Silent King’s return.

These are Stratagems that you use before a battle begins. Ever wanted to upgrade your Overlord to be the adjutant of their dynasty’s supreme ruler? With that done, we can now work on various green things. We start off with thinned Warpstone Glow, edge highlighting the claws and doing thin two coats of it on the angled bit of the blades, plus a few other raised bits on the weapons. We also edge highlight the canopy on the little helper here.Alongside detailed lore covering the history of the dynasties, galleries of their miniatures, 47 datasheets, and Crusade rules, there are five full Detachments – each with unique Enhancements and Stratagems – that exemplify the way these immortal alien androids do battle. Sounds promising, and it is – this is pure upside. For it to be great, however, the effects need to be good, so let’s take a look. Once used by the Silent Kings of old as the executioners of worlds, the Mephrit Dynasty’s history is steeped in the blood of those who would dare oppose the might of the Necrons. To face the Mephrit in battle is to welcome annihilation at their hand. Enough CHARACTERs dotted around to spread the effect. Here, being able to take two Crypteks in a single HQ slot helps, as does the option of the Hexmark Destroyer, a cheap non-HQ character who can drop in wherever needed.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment